Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

Read ! Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) PDF by * Alan Thorn eBook or Kindle ePUB Online free. Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) This is the best direct3d book ? I got this title because it had the most references and positivereviews. But this is a seriously flawed book. Important topicslike depth, culling, block bit transfers, and any discussion ofshadows and reflections are completely missing.The book style is quirky, it starts like a users guide, withinstallation instructions for directX, then launches into afeature by feature discussion with virtually no overview materialabout what 3d drawing means, and what we are tr

Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library)

Author :
Rating : 4.83 (743 Votes)
Asin : 1556222297
Format Type : paperback
Number of Pages : 349 Pages
Publish Date : 2017-08-25
Language : English

DESCRIPTION:

He is also the author of DirectX 9 User Interfaces: Design and Implementation. He frequently fulfills the roles of programmer, graphic artist, writer, and special effects expert as he delivers creative solutions to some of the largest corporations in the entertainment and leisure industry. About the Author Alan Thorn is an experienced and well-traveled freelance programmer and games developer living in London.

He is also the author of DirectX 9 User Interfaces: Design and Implementation. He frequently fulfills the roles of programmer, graphic artist, writer, and special effects expert as he delivers creative solutions to some of the largest corporations in the entertainment and leisure industry. Alan Thorn is an experienced and well-traveled freelance programmer and games developer living in London.

Learn how to create and render 3D worlds; use index and vertex buffers to represent 3D primitives; apply 3D mathematical theory to graphic design; export 3D models from 3D rendering applications and import them into DirectX as meshes; save and load data using X files; create snow, rain, fog, and more using point sprites and particle systems; animate pixel data on textures; enhance your game world with real-time lighting and texture mapping. Employ skeletal animation to animate meshes.. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D an

This is the best direct3d book ? I got this title because it had the most references and positivereviews. But this is a seriously flawed book. Important topicslike depth, culling, block bit transfers, and any discussion ofshadows and reflections are completely missing.The book style is quirky, it starts like a users guide, withinstallation instructions for directX, then launches into afeature by feature discussion with virtually no overview materialabout what 3d drawing means, and what we are trying to accomplish.Further, the author starts with an example of how to write amessage loop that POLLS for messages instead of releases co. Cody said good start for directgood start for direct3d intro This book starts out with 3D math reviews and goes on to Direct3D fundamentals.Pro:- It has pretty good chapters on the X file, camera system, and skeletal animation- I love the DirectX Q&A on the back of appendix which gives a thorough some of the questions you mgiht have ran into but can't find the answersCon:- the chapter on materials and lightning could have been expanded more such as giving more samples- the samples you can downloaded although there are no error in the code but you have to put a little of work to add those files into a new project and compileOverall, it's a great start for tho. d intro. This book starts out with good start for direct3d intro This book starts out with 3D math reviews and goes on to Direct3D fundamentals.Pro:- It has pretty good chapters on the X file, camera system, and skeletal animation- I love the DirectX Q&A on the back of appendix which gives a thorough some of the questions you mgiht have ran into but can't find the answersCon:- the chapter on materials and lightning could have been expanded more such as giving more samples- the samples you can downloaded although there are no error in the code but you have to put a little of work to add those files into a new project and compileOverall, it's a great start for tho. D math reviews and goes on to Directgood start for direct3d intro This book starts out with 3D math reviews and goes on to Direct3D fundamentals.Pro:- It has pretty good chapters on the X file, camera system, and skeletal animation- I love the DirectX Q&A on the back of appendix which gives a thorough some of the questions you mgiht have ran into but can't find the answersCon:- the chapter on materials and lightning could have been expanded more such as giving more samples- the samples you can downloaded although there are no error in the code but you have to put a little of work to add those files into a new project and compileOverall, it's a great start for tho. D fundamentals.Pro:- It has pretty good chapters on the X file, camera system, and skeletal animation- I love the DirectX Q&A on the back of appendix which gives a thorough some of the questions you mgiht have ran into but can't find the answersCon:- the chapter on materials and lightning could have been expanded more such as giving more samples- the samples you can downloaded although there are no error in the code but you have to put a little of work to add those files into a new project and compileOverall, it's a great start for tho. "Misleading title" according to 20thCenturyBoy. This book is not even close to being the definitive guide to DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D and shouldn't be in the book. You would learn just as much DMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. 0thCenturyBoy said Misleading title. This book is not even close to being the definitive guide to DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first "Misleading title" according to 20thCenturyBoy. This book is not even close to being the definitive guide to DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D and shouldn't be in the book. You would learn just as much DMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. 0 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of DirectMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D and shouldn't be in the book. You would learn just as much DMisleading title This book is not even close to being the definitive guide to Direct3D. At best it's an introduction, and covers even less material than other introductions (eg Frank Luna's book or Wolfgang Engel's book).The first 20 pages are given over to installing DirectX SDK. Complete waste of time for anyone who can read the SDK install doc. The chapter on video playback is pure filler - that is not part of Direct3D and shouldn't be in the book. You would learn just as much D3D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link. D by following the free SDK tutorials or some of the excellent (free) Internet tutorials.To make matters worse, he defines his own link

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