Delphi Developer's Guide To OPENGL
Author | : | |
Rating | : | 4.81 (930 Votes) |
Asin | : | 1556226578 |
Format Type | : | paperback |
Number of Pages | : | 465 Pages |
Publish Date | : | 2017-02-20 |
Language | : | English |
DESCRIPTION:
While the book provides great coverage on some of OpenGL's effects (fog, transparency, and mapping textures to surfaces), the most important chapter is "Picking," which discusses how to detect a user's interaction with OpenGL objects (i.e., detecting a user's selection and movement of an onscreen object). This is a timely book, suitable for programmers with Delphi experience and some graphics programming experience who need to get a leg up on the Delphi/OpenGL learning curve. There are plenty of code snippets, and all the source code in the book
"Long on code, short on explanations" according to A Customer. This is hardly a "developer's" guide. Only the most rudimentary of examples are given, and most of the Long on code, short on explanations A Customer This is hardly a "developer's" guide. Only the most rudimentary of examples are given, and most of the 450+ pages are reprints of source code listings.. 50+ pages are reprints of source code listings.. A missed opportunity Now I'm really in two minds about this one On the one hand, it's by no means a bad book. After all, it does its job of teaching the basics of OpenGL reasonably well. Besides, as far as I know, it's the only book on this subject written specially for Delphi programmers. This book deserves four stars just for its uniqueness. On the other hand I've just finished reading "Delphi COM Programming" by Eric Harmon, and it's so superior in terms of style, content and presentation that rating the OpenGL book equally or closely would simply be unfair to Mr. Ha. Excellent OpenGL Kickstart for Delphi First of all. This is a great book, where everything gets explained line by line, there is no way of not understanding a concept. This simplicity enables one to breeze through the book and get a general idea of how OpenGL works. Now, for those wanting to do something more sofisticated than working with 3D primitives and ugly textures, you will need something more, get for example the OpenGL Bible, the source code there is in C, but the OpenGL commands are the same ones, so translating C to Delphi is rather easy. I recommend looking within the Delphi
A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL, which has become a standard for programming in the animation and computer game industries.